
This is my final stamp for my lily although I am still debating whether the green background suits, but that is fairly easy to modify if necessary. This stamp took numerous steps from my last blog so I will be bullet pointing each step to give you an idea of what I did.
1. After creating my model to the final standard I then had to add lighting, I rotated my image from its initial standing up position so it was lying down. I then began testing various lighting techniques to see which turned out the best, I decided on the Omni light.
2. I found an area of my image on close up that I wanted to use for the stamp, which is the image you see in the background and positioned two Omni lights to get the best effect. An Omni light was placed above and below the image each having a slightly different intensity and also density.
3. I used the camera to focus the area on my choice so if for some reason the image was moved I was able to access that exact image again at a click of a button.
4. I then rendered, each time tweaking the position of the lights until it looked perfect.
5. This I then saved and loaded into Photoshop. I placed the image within the frame with a black background and slightly changed the opacity as I would be using it for the background.
6. Rendering the second flower I used a slightly different method, I positioned the image so I was able to see virtually all the flower then rendered, however the render was done using the metal ray render with an Omni light positioned above, and then saved.
7. I then used the material editor to change my whole image white; this was in order to get all shadows showing correctly when using a particular modifier on the Omni light. This shader modifier rendered my whole white image with sketch like shading. I then saved this image.
8. I opened both the previous saved renders in Photoshop and laid them on top of one another; I then used the overlay modifier and changed the opacity slightly to get the final image which I dragged and dropped onto the stamp.
1. After creating my model to the final standard I then had to add lighting, I rotated my image from its initial standing up position so it was lying down. I then began testing various lighting techniques to see which turned out the best, I decided on the Omni light.
2. I found an area of my image on close up that I wanted to use for the stamp, which is the image you see in the background and positioned two Omni lights to get the best effect. An Omni light was placed above and below the image each having a slightly different intensity and also density.
3. I used the camera to focus the area on my choice so if for some reason the image was moved I was able to access that exact image again at a click of a button.
4. I then rendered, each time tweaking the position of the lights until it looked perfect.
5. This I then saved and loaded into Photoshop. I placed the image within the frame with a black background and slightly changed the opacity as I would be using it for the background.
6. Rendering the second flower I used a slightly different method, I positioned the image so I was able to see virtually all the flower then rendered, however the render was done using the metal ray render with an Omni light positioned above, and then saved.
7. I then used the material editor to change my whole image white; this was in order to get all shadows showing correctly when using a particular modifier on the Omni light. This shader modifier rendered my whole white image with sketch like shading. I then saved this image.
8. I opened both the previous saved renders in Photoshop and laid them on top of one another; I then used the overlay modifier and changed the opacity slightly to get the final image which I dragged and dropped onto the stamp.
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